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Carbon Scatter 2015

carbon scatter 2015


Carbon Scatter is the most simple and straightforward solution for creating complex and detailed populations using the native instancing technologies of 3ds Max, Maya, Cinema4D.


Ideal for: Architects, VFX Studios, Animators, Advertising, CG Students, and Academic Professionals

Preferred Platform: Windows & Macintosh


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Retail Price: $195.00

e-on software

The Most Powerful Population Plugin!

Scatter millions of instances in seconds - create wind-swept forests or animated crowds and render them directly inside 3ds Max, Maya and Cinema4D!

The Carbon Scatter plug-ins integrate e-on's patented EcoSystem™ algorithms directly inside leading CG applications, allowing you to populate your scenes with millions of native objects, and render them with your favorite renderer.


Carbon Scatter 2015 will work within all the compatible host applications and renderers installed on your setup.

The product ships with a comprehensive collection of 100+ Csvz plant species. Unlimited network rendering included.


*Carbon Scatter 2015 + Maintenance includes one year Maintenance Plan subscription (unlimited priority web support, access to EEF, free upgrades to full releases).


With Carbon Scatter you can:

•Render billions of polygons easily thanks to lightning fast instancing
•Convert to native instances for rendering without Carbon Scatter
•Render with any renderer including GPU path-tracers (Octane, VRayRT, ...) in 3ds Max and C4D
•Populate millions of instances per second!
•Use PlantFactory models and customize them using the Plant Editor*
•Interactive population – change a setting, Carbon Scatter repopulates in a blink
•Add/modify instances with your mouse using jitter, raise, repel, attract, lean... brushes
•Populate in all directions around objects
•Animate instances (including wind in plants) with full de-phasing control
•Control placement, height, size, orientation... using bitmaps or procedural graphs
•Create populations with multiple layers and control how they influence each other
•Scatter inside/along curves, stack instances (e.g. to create piles of rubble on a path)
•Ships with over 100 3D plant species (with variations!) and 130+ billboard trees




Revolutionary EcoSystem™ Technology

Real world natural environments are extremely complex. Just think of the millions of plants, trees and rocks that make up the landscape around you.

Thanks to Carbon Scatter, simply add any kind of object to the EcoSystem population list to easily populate your scenes with millions of plants, trees, stones and achieve a totally new level of natural complexity. To make things even simpler, Carbon Scatter ships with a wide collection of plants and trees.

Of course, an EcoSystem can contain more than one type of object: add an unlimited number of elements to the population list, and control the relative presence and size of each element in the EcoSystem.

Automated Smart Scattering

The EcoSystem technology does not merely scatter the objects randomly across the surface, but actually decides where to place them according to the relief of the underlying geometry.

So, just like in nature, more trees will grow on flat areas than on steep slopes, and no objects will be placed where they are likely to “fall down”. You can control the influence of this effect easily.


Powerful Layered EcoSystem Materials
EcoSystems behave just like regular materials.

A single EcoSystem material can have any number of layers, each layer with its own population list and full set of controls.

You can easily influence EcoSystem populations according to altitude, slope or orientation. You can even take advantage of Carbon Scatter's powerful function graph to control almost every aspect of the population.

For example, use a fractal noise generator to control the distribution of EcoSystem objects, or use a bitmap to limit distribution to specific areas. On top of this, the population density can also depend on time.

Affinity and Repulsion
EcoSystem layers can influence one another: by using the affinity and repulsion parameters, it’s possible to define a relationship between two layers.

For instance, using affinity, trees in the first layer can affect the distribution of grass in the second layer, so that the grass grows only around the trees.

Paint Plants and Objects with the EcoPainter

The EcoSystem painting tool (EcoPainter) lets you interactively paint EcoSystems over any surface (or group of surfaces).

Painted instances can be attached to the underlying surface (they will move with it), or they can be independent.

Painting can be performed with a mouse or with a tablet, which gives you the ability to control additional parameters through pressure.
* This feature is only available in 3ds Max and Cinema4D(due to restrictions in other product SDKs)