Wrap changes the way you process 3D-scan data. When working with a large set of similar objects like human scans Wrap makes it possible to take an existing basemesh and non-rigidly fit it to each and every scan.
It also provides a set of very useful scan processing tools like decimation, mesh filtering, texture projection and many more. Thanks to node-graph architecture once you’ve processed a single scan you can apply the same recipe to an unlimited number of other scans.
The latest version of Wrap 3.4 includes many new major improvements and features including the new Brush and BlendWrapping node as well as the new improved UI.
provides an example-based wrapping method that reuses pre-existing wrapped meshes to improve the wrapping quality for further models. This node reduces the need for cleanup to a minimum
provides a variety of brushes for mesh sculpting and cleanup. It is especially handy for fixing mesh artifacts after wrapping
copies a transformation from one object to another
Copy and paste of nodes
Drag and drop of models and images into the node graph
Improved node-graph UI
Import of control points in 3D format
Compatibility with projects made in all the previous versions of Wrap3
New base meshes in Wrap gallery. Includes female fullbody, skull, and teeth.
- Improved gallery which includes project samples and can be extended with extra packs downloaded from our website
Support for non-latin characters in file paths
- Menu of recently opened projects
BlendWrapping Node Tutorial
Brush Node Tutorial
New Base Meshes
The new base meshes were carefully made to be both: anatomically correct and wrapping-friendly.