What is Miarmy?
Miarmy (read My Army) is a Human Logic Engine based Maya plugin for crowd simulation, AI & behavioral animation, creature physical simulation and rendering.
- Build human fuzzy logic network without any programming or node connecting
- Support standard production pipeline, reference, HumanIK and Motion Builder
- Integrated with PhysX: ragdoll, RBD emitters, force field, cloth, wind, fluid
- Create Stunning crowd VFX using Maya particles, field, fluid and transform
- Support all renderers
Top Features
Powerful tool to bring your simulation to life
Easy and smooth rig Pipeline
- Support any bone structure or 3rd party rigging system (HIK, Rocketbox Lib, Advanced Rigging, TSM-Game, all of them)
- No any extra setup for bone
- All skin method available
- Bone scale animation pipeline support
Flexible placement
- Arbitrary placement method
- Inverse placement infrastructure
- Hierarchical placement and solver space
- Script able placement
Full functional animation engine
- Flexible transition
- Action group
- Advanced blend system
- Stable ik and rotation lock
Human logic engine
- No any program or connections needed
- Tree structure Auto priority arrangement
- More than 200 channels
- Expression support direct control
Diversity perception contents
- Feel each other by sound, vision, collide or even tellhear
- Tons of perception contents, road, spot, geo, uv, etc
- Repel system limit agent movement
Useful behavior control
- Advanced Aim system
- Smooth uv pin
- Traffic system
- Action sync system
Maya VFX tools integration
- Feel maya particle, field, fluid,etc
- Support muscle, ncloth,
- Maya script fully control
- Maya transform based solver spade
Physx engine
Industrial fastest rigid body simulation speed
Realistic and fastest cloth simulation
Plenty of physical features
Scale support in physical simulation
Rendering
- Variety cache method and support layer cache
- Mesh Drive Maya procedural for all render eras
- DSO for VRay Arnold and Renderman