A 30 days temporary floating license of our flagship product 3DE4 Release 3 "Enterprise" Edition.
Additional 12 months of free updates and online support for 3DE4 Release 3 "Enterprise" Edition.
By selecting this option, you renew your legitimation to receive free software updates and online support for another 12 months, once your inital support period has expired.
Valid for one license of 3DE4 Release 3 "Enterprise" Edition.
Click here for more details about what's new in Release 3 "Enterprise " Edition..
3DEqualizer4 represents the latest family of Science-D-Visions' matchmove products and comes in three different editions.
3DE4 Release 1 "Foundation" Edition provides entry-level access to the world of 3DEqualizer, targeted at small shops, freelancers and students. Nevertheless, it is powerful matchmove software which has been our 2011 flagship product, extensively being used for countless high-profile blockbuster productions, such as Avatar, The Avengers, The Amazing Spiderman and Prometheus.
3DE4 Release 2 "Advanced" Edition is directly based on "Release 1", but has been improved in certain key areas. For instance, calculating projects containing multiple synchronized cameras (mocap), realtime undistort of life action footage, streamlined lineup controls, improved python scripting interface for customizing highly interactive user interface extensions, etc.
3DE4 Release 3 "Enterprise" Edition is our latest state-of-the-art flagship product and directly based on "Release 2". For a detailed comparison between "Foundation", "Advanced" and "Enterprise" edition please visit the Technical Specs section.
All three editions of 3DE4 are closely related to each other and share the same code base. In comparison to its predecessor, 3D-Equalizer V3, it essentially is all new - 90% of its source code has been developed from scratch. Some already existing technologies, for instance like our proprietary 2D tracking engine, have been improved. Other components, like 3DE4's novel 3D calculation core, have been entirely re-designed from the ground up using completely new methods. In addition, there are a lot of features which never have been available before, such as 3DE4's all new Distortion Edit- and Lineup-Controls. Finally, 3DE4 has been equipped with a new user interface concept. It has been our goal to simplify its usage, get rid of obsolete functions, unify similar windows, and reduce the number of necessary mouse clicks to achieve certain results!
A novel 3D calculation core The heart of every matchmove software is its 3D calculation core. 3DE4's one has been developed entirely from scratch. It computes super-fast - about 50-100 times faster than its ancestor, which means the user gets much better response times. This is especially useful in situations where a (complex) project is problematic and has to be tweaked by trial-and-error.
During its regular calculation process, 3DE4's new calculation core applies a unique technique which automatically computes individual weighting curves for each point on a frame-by-frame basis. It allows to identify and get rid of so-called outliers on-the-fly (points of inconsistent or totally wrong 2D tracking). This new technology and a few other, up to now unseen, methods cause 3DE4's calculation core to be very robust and extraordinary precise!
3DE4's new calculation core has been designed from the ground up to support native stereoscopic shots. All of its regular features such as survey handling, lens distortion, constraints, object/mocap point groups and postfiltering are fully integrated when calculating a pair of stereo sequences, to guarantee best possible results!
Dynamic lens distortion
Distortion of camera lenses has been a curse for visual effects, ever since. In order to create high quality matchmoves it is indispensable to determine and compensate for lens distortion. The situation gets even worse for zoom- or focus pull shots, because then lens distortion no longer remains static. 3DE4's dynamic lens distortion feature provides the technology to create virtual lens objects, which contain complex lens distortion animation curves. These animation curves essentially describe how a specific focal length or focus distance has to be mapped to individual lens distortion values. When applied to zoom/focus shots, it results in much more precise reconstructions, which is mandatory for complex applications like set extensions or stereoscopic matchmoves.
Distortion Models
3DE4 comes with a broad variety of different distortion models, each one designed to handle the specific characteristics of a certain lens class. The support ranges from regular radial symmetric lenses, over all kinds of anamorphic lenses, up to fisheye lenses. Even those distortion artifacts introduced by beam-splitters (mirrors) of stereo camera rigs can be compensated.