- High quality textures baked per object: all materials were made using Substance Painter PBR workflow
- Use it anywhere: unique unwrapped UVs for each object
- Photoreal even at close-ups: the most textures are in 2K-4K range
- Scenes are lit with direct light and HDRI skylight
- Optimized: more than 50 FPS with GeForce 1070
- Custom caustics for glass objects for increased photorealism
- Five scenes and 741 meshes
Archinteriors for UE vol. 4 uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2015, Epic Games, Inc. All rights reserved.
Unreal Engine - 4.18
Textures / Materials
Yes / Yes
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