Size: 2.86 GB
Software Used: Maya
Duration: 4hrs 59 min
From concept to completed high poly model, we show you how to approach the sub-d process in Maya 2011. From custom hotkeys to kitbashing – all the way through completion, this video showcases the techniques and workflow for creating a highly detailed sci-fi console.
About the Instructor
Kaleb has been an Environment Artist in the video game industry since 2007. He is currently working at Visceral Games and has credits on such blockbuster titles as Bioshock 2 and the critically acclaimed Dead Space 2.
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