|Apps Used:||Autodesk Maya 8.5|
|DL Filesize:||950 MB|
|Project Files:||The Maya files necessary to follow along and to see the final result.|
In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3.
This video focuses on facial bone rigging and animation. Most game engines do not support blend shapes so it is imperative to know how to create a solid facial rig with just using bones. With the right rig and setup, it is possible to create stunning facial animations in very short amounts of time. If you are a student this video is great to become exposed to professional techniques in the game industry.
About the Instructor:
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions.
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If Educational Institutions or any other Studios would like to purchase a copy for Library Use, please purchase the Library version of the DVDs for $195 each. We also have many options from streaming on your intranet, to discounts on bulk purchases, please contact us using the support form for more info on streaming or if you have any questions about the Library Versions.
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The DVD version has higher quality video and audio.
The filesize of the DVD version is also much bigger.
Both versions have a resolution of either 1280x720 or 1024x768.
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