form•Z 8.5 introduces subdivision modeling as a new personality to form•Z's diverse modeling capabilities. Subdivision modeling is a method for creating unique organic forms. These organic models start from a simple base cage that can be dynamically manipulated and reformed with a new suite of tools that provide operations like grow, stretch, bridge, squeeze and offset. Subdivision models are parametric allowing for continued manipulation as well as dynamic control of the surface resolution.
The academic version of form.Z is the same professional version that is offered at an academic discount for qualified users.
- Can not be used by more than one single user.
- Can not be used professionally.
- Can not be resold or transferred except to other academic personnel.
- Can be transformed into professional license by paying price difference.
- For students: Academic version transforms to professional version automatically 2 years after purchase or 6 months after graduation (whichever takes longer).
- You must be enrolled as a full time student or be a full time faculty or staff member.
Before your order can be processed email us at firstname.lastname@example.org:
Students: Copies of a dated student ID and a completed Academic Qualification Form
Faculty and Staff: Copies of an acceptable form of academic ID and a letter from the department head for full time teaching.
The subdivision tools are also useful for quickly smoothing or softening a facetted model. Subdivision objects can be converted to NURBS for additional manipulation and evaluation using form•Z’s extensive NURBS tools. Subdivision objects work great with 3D printing as they produce regular meshes that tend to give excellent results with popular 3D printers. Useful for tensile structures, organic surfaces ranging from exotic roofs to character meshes, these new tools make form•Z more versatile than ever before!
The new Round to Holdline tool generates a round between two (or more) faces of an object. The object can be a surface or a solid object. The round is defined with a holdline curve that lies on the surface. The variable radius of the round along the edge will be determined by the holdline, see example below.
form·Z 8 System requirements
Minimum: 1 GB
Recommended: 4 GB+
* Note that complex models or large texture maps may require additional memory.
Macintosh OS X
Macintosh computer with Intel processor.OS X 10.7.5 or later.
* Note that the latest updates are recommended.
* OS X 10.9.2 ( or later) may be requiered on machines with ATI Video Cards.
Hard Disk Space
Minimum: 2 GB
Recommended: 5 GB+
* Note that complex models or large texture maps may require additional hard disk space.
Windows 7 or Windows 8/8.1.
* Note that the latest service packs are recommended.
See Microsoft’s web site for available service packs.
Required for product activation, software updates and access to on line manuals and tutorial videos.
Required for software installation for orders delivered on DVD disc.
A video card that supports OpenGL version 3.2 or later is required. For best results, a video card with a minimum benchmark score of ~1500 is recommended, and for larger files, ~3500 or better is preferred. See this link for details: Video Card Benchmarks
Improvements throughout form•Z 8:
-The sweep tools have a new option to use NURBS control points instead of a strict path. This enables smooth sweeps with lower numbers of control points.
-The Cross Skin tool now handles smooth sources.
-The Tight Lofting option of the NURBS by lofting tool now supports the Closed in Depth (V) option.
-Layout improvements include a new option to keep the contents of a frame centered in the frame and better linkage to the model file associted with a frame.
-The Offset Outline tool can be applied to multiple outlines in a single operation. This makes it possible to offset multiple outlines on different objects the same distance simultaneously. A new option has been added to apply the offset at preset numeric distance in addition to the existing dynamic method
-The Shift key now disables guide snaps in the Cone Of Vision making it possible to make subtle changes to view parameters.
-Components can now be viewed by name using the new List view in the Component Manager.
-The new Component Information button displays information about a component including how many times the component is placed in the project.
-Materials can now be organized into groups making it easier to organize projects with many materials.
-The Materials palette has been updated to be consistent with all form•Z palettes including control items at the top of the palette and a context menu for quick access to features.
-The form•Z 8 .fmz file format has been optimized to make files more compact. A new File Optimization option has been added to the Project Settings allowing for even smaller project files. Files saved with Auto Save feature use the smallest size to improve performance.
-Workspace settings can now be saved and reloaded in the Tool Manager making it possible to share custom layouts between machines and colleagues. The size of tool icons can be set without entering the tool manager by right clicking an icon and selecting Settings from the context menu.
-The accelerator keys (accessed by pressing the space bar and typing) now work more logically by typing the name of the desired tool (or at least enough unique characters ). The option to use the previous method remains in the Tool Manager.
-The DXF/DWG translators now support the AutoCad 2014 format. Export of DWF and SVG have been added.
-ACIS support has been upgraded to r24.
-RenderZone now uses Lightworks 9.1 which includes a number of performance improvements.
-The Windows versions use a new installer making installation easier and better integrated with the Windows operating system.
-Many additional performance and stability improvements.
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