Product Package Bundle includes:
- Modeling a Product Package
- Texturing a Product Package
Modeling a Product Package
This training series offers a great introduction to MODO's powerful workflow for Product Design, covering modeling techniques used when designing product packaging. Learn how to use a unique curve-based approach to building the initial spline cage and patching the result to produce the base shape. From there, the final photo-real model is completed using MODO's various polygon modeling tools, with some unique uses for vertex maps for good measure. The resulting scene will be fully prepped for the upcoming 'Package Surfacing and Rendering' tutorial coming soon.
12 video files, .mp4 format
1 scene file (.lxo)
1 text file with item specifications (.txt)
Total Running Time:
1h 57m 58s
Beginner to Intermediate
All files delivered via electronic download. Training videos are at 1920x1200 (and some at 1920x1080) resolution and narrated in English.
2. Options and Setup
3. The Curve Tool
4. Laying Out Curves
5. Patching and Extruding the Curves
6. Creating Selection Sets, Materials and UV Maps
7. Morph Helper, Bridging and UV Tuning
8. More UV Tuning
9. Tightening Edges and Box Modeling Glue Tabs
10. Modeling and UV Mapping the Glue Tabs
11. Optimized UVs
12. Die Cut UVs
Texturing a Product Package
Building on the foundation of his first tutorial, “Modeling a Product Package”, Javis Jones demonstrates his unique approach to surfacing, texturing and rendering a convincing product shot.
In this tutorial, Javis walks you through the process of applying and layering images in the Shader Tree, using Shader Tree Instances, working with Shaders, increasing realism with the Thin Film shader, and working with and layering Procedural textures.
Javis also covers basic lighting for the final render, demonstrating best practices to achieve high-quality results using area lights, environment maps and global illumination. Render Passes are also covered for those interested in creating variations of their final renders.
By the end of this tutorial, you will have a basic understanding of working with MODO’s flexible Shader Tree, understanding how MODO applies images, and how to avoid common problems encountered along the way. This is a steady-paced, easy to follow tutorial that covers a lot of ground making it perfect for helping beginners understand basic product visualization workflow in MODO.
Check out part one of this tutorial, Modeling a Product Package.
2 scene files (.LXO Format)
5 images for texturing
Total run time: 3 hours 38 minutes
Basic knowledge of MODO’s navigation, tools and commands is recommended.
MODO 801 SP2 or greater
All files delivered via electronic download. Training videos are at 1920x1200 resolution and narrated in English.
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