Author: Emiel Sleegers
Software Used: Crytek
Duration: approx. 128mins
In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree to CryEngine pipeline whiel utilizing Maya as the middle-man 3D package for exporting. Here he will be covering some basics such as bark, bush, and grass texture creation using Photoshop and Ndo2, and from there jump right into SpeedTree where he will teach us the basics of creating and generating different forms of foliage. Once that is complete, he will then cover the pipeline from SpeedTree, into Maya, and then export out the meshes for use within the Cryengine where he will take those meshes, setup their materials, and finally demonstrate some quick examples of painting landscape meshes onto to terrain geometry.
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