Substance Designer - Pro License
THE INDUSTRY STANDARD FOR PBR TEXTURING
Substance Designer is a texturing hub, tailor-made for Physically Based Rendering.
NODE-BASED TEXTURING. NON-LINEAR WORKFLOW. QUICK ITERATIONS.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
Make any change you want at any time, as it automatically applies to all the outputs of your substance. The fastest way to create and edit complete texture sets.
Revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!
STATE OF THE ART VIEWPORT
Real-Time PBR viewport
Match any game engine via custom shaders.
Interactive path-tracing for photo-realistic rendering.
The most advanced real-time post processing technology.
THE NEW GENERATION OF PROCEDURAL ART
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renowned procedural technology developed by Allegorithmic.
It unleashes an incredible power of expression and fosters a new form of digital creativity.
NEW BLENDING MODES
RANDOM INPUT FX-MAP
Our embedded bakers allow you to bake your maps at light-speed directly within your software.
Substance Designer is built to integrate easily in your work environment.
Version control with Perforce allows you to monitor all changes in the assets created with Substance Designer.
The Library within Substance Designer would become your hub for your texturing work, monitoring all your assets on your disk and across network.
Easy to deploy
Substance Designer allows you to create project settings and share them with your team, making it extremely easy to deploy among team workers.
Payment & Security
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