Author: Alec Moody
Skill Level: Intermediate
Software Used: 3ds Max, Photoshop
Duration: approx. 6 hours 41mins
This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups.
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