Author: Bill Kladis
Size: 3.02 GB
Software Used: UDK, Photoshop
Duration: approx. 5hrs 20min
In this course, we take you through the process of setting up a complex - but visually stimulating - particle system that warps a character in through a teleportation device, as well as an amazing look at "phasing" the character in to view! We'll look at creating the holographic projections you see in the scene, adding texture and distortion to the sequence, and then wrap up the series with an in-depth look at setting up a basic render and animating the camera and lights so that you can make your very own cut-scenes and cinematics!
About the Instructor
Bill Kladis has made a career specializing in VFX for games for over the past 3 years. With over 5 years of game experience, he currently works at NetherRealm Studios in Chicago. Titles he's worked on include Mortal Kombat, Batman: Arkam City Lockdown (iOS), Injustice: Gods Among Us, Lego Universe, and PAIN. He also runs imbueFX.com, a training and outsourcing site dedicated entirely to VFX in games.
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