Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes time for loading, and very hard to work with. VRayScatter for Maya solves these problems.
A scene containing 500 000 identical objects created with Maya 2008 occupies 1400Mb of HDD space. Now, if it is created with VRayScatter and still containing the same 500 000 objects take just 250Kb.
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